I have been working on a lot of projects simultaneously, so thought I would share what is coming in the future. First off, if the map is not a giveaway, there are the campaigns. WWII Toy Soldiers, see previous post, 19th Century Unification Wars, Dog Wars, and another project are all being given maps. The first two will be sharing the same map, or at least s similar one. The rest will have their own as their setting are quite different.
Painting, painting and more painting. My never-ending chore that is self-inflicted. Like most gamers I have enough figures already to keep me at this for two lifetimes. OK, more like three or four lifetimes. I will never be done, as there is always a next project. I don't really finish any project, I just need to add a few more figures. Honest! Everything just needs that extra unit, or two, or three, or dozen, or ... To that end I added the new Army Painter SpeedPaint 2.0 to my collection. It's just a few colors. OK, OK, it's 89 colors, including 10 metals, and as SpeedPaint that means no deep shades, highlights, just each one doing a single full shade coat. Will I use all of these? Oh sure.
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Organized and Ready to Go. |
WWII Toy Soldiers painting continues. I have completed all the basic forces and am now on to the filling out stage, things like more First Line Infantry, Mortars, Anti-tank Rifles, trucks, tanks and so on. I have multiple sets of rules to tryout, Arriba Espana, Xenos Rampant, and Chain of Command. Each of these has their own feel and complexity and I need to decide which works the best for the games I want to run.
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Republican MGs |
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Royalist MGs |
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Royalist SMG Unit |
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Royalist Mortar and Anti-tank Rifle |
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High Command of Both Sides and Kaboom Markers |
Bob and I got in a few play test games of Arriba Espana and Xenoes Rampant. I need to create a crib sheet for Arriba to help track all the things you do in the game. Xenoes turns out to be a bust. We played two games in under twenty minutes, and both were disasters. Xenoes looks like it would be fine to play alternative rules for 40K, but not very good at WWII.
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First Turn of Game One. |
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Start of Game Two. We Both Have Learned a Few Things from Our Earlier Playthrough. |
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End of Game Two. Bob Nearly Won This as His Forces are About to Breakthrough When His Army Becomes Exhausted. My Own Army was on the Brink of Exhaustion Too. |